AI Insights · Timothy · January 2023
Top 5 School Games Apps Performance in Europe Q4 2022
Explore the performance of the top 5 school games apps on a unified platform in Europe during Q4 2022, with insights on downloads, revenue, and active users.
During the fourth quarter of 2022, the top school games apps in Europe exhibited varying performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how these apps fared:
Bully: Anniversary Edition from Rockstar Games saw a gradual increase in weekly revenue, peaking at around $3.8K in the week of December 19. Weekly downloads experienced a substantial rise towards the end of the quarter, reaching approximately 1.7K in the last week of December. The app's weekly active users also saw a significant boost, climbing from 1.2K in late September to 3K by the end of December.
Idle High School Tycoon by Kolibri Games GmbH maintained a steady weekly revenue, averaging around $1.4K to $1.8K throughout the quarter. Weekly downloads showed a downward trend, starting from about 4K in late September and dropping to approximately 2.2K by the end of December. However, the app's weekly active users remained relatively stable, fluctuating between 36K and 41K during the quarter.
The Goldbergs: Back to the 80s from Eastside Games experienced modest weekly revenue, ranging from $500 to $860, with a peak in the week of December 19. The app had minimal downloads and no significant active user data to report during the quarter.
Teacher Simulator by Kwalee Ltd showed impressive growth in weekly downloads, skyrocketing from 36K in late September to nearly 289K by the end of December. Weekly revenue also saw a consistent increase, peaking at around $895 in the last week of December. The app’s weekly active users surged dramatically, reaching 465K in the final week of the quarter.
Adventure Academy from Age of Learning, Inc. had modest weekly revenue, peaking at about $670 in late November. Weekly downloads remained relatively low, averaging around 150 to 250 throughout the quarter. The app's weekly active users showed a gradual decline, starting from 4.8K in late September and dropping to around 3K by the end of December.
For more detailed insights and data on app performance, visit Sensor Tower.